[BGB] Fw: Re: Fw: Historicon play test

Jim Barbaro jimbarbaro at earthlink.net
Wed Jul 19 17:32:22 EDT 2006


-----Forwarded Message-----
>From: Jim Barbaro <jimbarbaro at earthlink.net>
>Sent: Jul 19, 2006 5:24 PM
>To: Robert Geurden <robert at geurdenlaw.com>
>Subject: Re: [BGB] Fw:  Historicon play test
>
>I will second Rob's reviews and raves on Ed's game.  Except about the part about being motley.  I am not or ever was motley, thank you very much.
>
>Someone at the game (Ed, Rob, or Tom, I don't remember ... Middleheimer's, what are you gonna do) was looking for 15mm / 1:100 scale aircraft, specifically biplanes, ie Fiat CR42s, to use as overrun fodder for a desert campaign.  I have found such.  Not cheap ($12.00).  Surprise.  They and other aircraft are made by Armaments in Miniature and can be had at the following site:
>
>www.angelfire.com/nj4/ armamentsinminiature/resin/resinlist15mm.htm
>
>Cheers,
>JPB
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>>To: petrilak 
>>Sent: Sunday, July 16, 2006 11:10 PM
>>Subject: Re: [BGB] Historicon play test
>>
>>
>>Great game, Ed.
>>
>>    Tom, Rodders, Jim, Gordon, Ed^2 and I showed up for Ed's "Machinegun Ghandi" game.  Ed P. declared at the beginning of the game that he had reduced the number of bells and whistles in the game in order to make it proceed more smoothly.  This declaration was met by a wave of incredulity from the rest of us.   Nevertheless, Ed fooled us all, and proved to be true to his word.  :-)
>>
>>    The game pitted Indian insurgents against the defenders of the Empire - a motley collection of Ghurkas, Indian police and Indian Army, fighting over the railway yard (and spectacular it was, too) that separated the old (native) town from the British enclave.  The terraine was a very unusal mix of a few long open fields of fire separated by various railway rolling stock, buildings and other elements blocking line of sight.  Fortunately, neither side started with any machineguns, other than the one in the armored railcar controlled by the Empire forces.  The Insurgent objectives were to destroy as much of the railway infrastructure as possible, and kill and/or take hostage as many British as possible.  The Empire forces were to stop the Insurgents.
>>
>>    The game began with both sides engaged in a foot-race to the armored train (not hooked to an engine and therefor imobile) in the center of the table.  The Empire forces were able to get there first, when Ed played a Jonu Waynu card, which allowed him to double his movement for those figures in his unit that passed a die roll - 4 of the 10 succeeded.   The Insurgents scored a quick (and uncontested) success by blowing up a steam engine, a switching tower, and the internal workings of a water tower.  After-game kibitzing decided that these objectives were minimum objectives of the Insurgency as the Empire forces could not phycically reach them to defend them.
>>
>>    The Empire left flank/Insurgent right flank quickly devolved into a stalemate as neither side felt that it had the necessary forces to make a decisive move - the Empire had 2 squads of Ghurkas on that side, and the Insurgents had 4 squads, but 2 of the Insurgent squads were militia, of which only about 1/2 had firearms.
>>
>>    Events on the Empire right flank were much more interesting.  The initial insurgent advance was repulsed by Indian police, backed up by the local gentlemen's club (read Homeguard).   As the police and homeguard pursued the retreating Insurgents, an Insurgent armored truck with a squad of infantry aboard swung in behind the Empire forces, and headed for the hotel where many of the white civilians were taking refuge.  Quickly debussing, the insurgents stormed the hotel and took the civilians hostage.
>>
>>    After game kibitizing decided that the Empire forces would eventually be able to recaputre the hotel, but that a number of civilians would probably die in the process.  Strong letters would be written to the Times, blaming the local commanders for the civilian deaths.  While the Insurgents were not able to destroy enough of the railway infrastructure to completely close down the line, they were able to humiliate the Empire forces in the eyes of British and world opinion.
>>
>>    After game kibitzing also debated whether the armored train (that the Empire was able to reach first) should be placed to one side or the other of the table.  While some of the initial talk suggeted that this might be a good idea, more sober reflection indicated that the armored train was a bit of a red herring in that it drew a number of forces to defend it that might have been more profitably employed defending other important objectives, such as the level crossing that the Insurgents used to reach the hotel.
>>
>>    Finally, Ed, while I like your rule about forces being able to re-deploy by up to 3" before firing, I feel that if a force is going to use a "React" order to fire on another force that activated in the previous move, it should commit itself to being "on the wall" and therefor a valid target.       
>>
>>Robert M. Geurden
>>Attorney-at-Law
>>110 Cedar Street, Suite 110
>>Wellesley, MA 02481
>>
>>Phone:  781-431-2610
>>Fax:      781-489-6568
>>
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>>
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>>  ----- Original Message ----- 
>>  From: petrilak 
>>  To: bgb at battlegroupboston.org 
>>  Sent: Monday, July 10, 2006 10:34 PM
>>  Subject: [BGB] Historicon play test
>>
>>
>>  I will be playtesting my game for Historicon on sunday the 16th at my home in Hull. start around 1 in the afternoon. The game is an attack on a major railroad yard in central india in 1928. Over 100 pieces of resin 15mm railroad track.
>>
>>  Any one interested in helping out in the test just reply.
>>
>>  SUNDAY SUNDAY SUNDAY
>>  BE THERE BE THERE
>>  IT'S INSANE!!!!!!
>>
>>  ed
>>
>>
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