Rules for Martinsville Speedway

For RASC

 


Track Speed   MAX 14, MIN 11

Pit Speed        MAX 8, MIN 5

                        (Unaffected by setup or damage)

Tire Life         8 laps               Fuel     19 laps

Corner Modifiers:  Inside 0, Middle –1, Outside -3

 

Start and Re-start Incidents

2 TIs

BAD START. Move best displayed move –2.

3 TIs

STRIP GEAR. Move ½ MIN.

4 TIs

SPIN. Go to Spin Chart.

 

Straight Incidents  * Requires a Dodge roll.

2 TIs

BAD TURN EXIT. –2 from best displayed move. Roll on Driver Luck.

3 TIs

SIDEWAYS TURN EXIT Move ½ of best displayed move. Roll on Driver Luck.  *

4 TIs

OVER-REV MOTOR. Blown Engine. ½ MIN to pits. Out of race. Roll on Driver Luck.

 

Corner Incidents * Requires a Dodge roll.

2 TIs

MINOR DRIVING MISTAKE. –2 from best displayed move. Roll on Driver Luck.

3 TIs

INTERMEDIATE DRIVING MISTAKE. Move ½ of best displayed move. Car pushes up one lane. Roll on Driver Luck. *

4 TIs

MAJOR MISTAKE. Spin. Roll on Spin Chart and Driver Luck.

 

Challenge Incidents: Whenever a Natural 0 is rolled, but not on re-roll for ties. * Dodge roll.

2

CONTACT! You and any drivers next to you spin (check 1 Body Damage each).

3

CONTACT! Any drivers next to you spin (check 1 Body Damage each).

4-5

MECHANICAL WEAR. Go to MW Chart

6

CONTACT! Take position in front of you.

7

LET OFF GAS. –3 Next Turn. No challenge, no dodge for cars behind.

8-9

BUMP! Check 1 body damage each. ONLY if cars are side by side.

10-11

CONTACT! You spin. Check 1 Body Damage each.

12

CUT TIRE! ½ Min into pits *

 

 


Driver Luck: * Requires a Dodge roll.

2

CUT TIRE! ½ min into pits. *

3

BROKEN PART! –2 until fixed.

4

BAD FUEL MILEAGE. Take one lap away from Fuel Distance.

5

MECHANICAL WEAR. Go to MW chart.

6-8

No Incident

9

ROUGH SURFACE. Take one lap away from tire’s distance.

10

TRACK CONDITION CHANGE! Roll new Track Condition.

11

TIRE GOING DOWN! –2 until fixed

12

BLACK FLAG! (For Damage, must fix 1 Checkmark of highest damaged item. If not damaged, ignore.

 

Mechanical Wear

2

BLOWN ENGINE! ½ MIN to pits. Out of race.

3

BROKEN MINOR PART. –2 until fixed.

4-5

DRIVER FATIGUE! Check 1.

6

SUSPENSION! Check 1

7

ENGINE! Check 1.

8

TRANSMISSION! Check 1.

9

REAR END! Check 1.

10

BRAKES! Check 1.

11

BROKEN MINOR PART. –2 until fixed.

12

BLOWN TRANSMISSION! ½ MIN to pits. Out of race.

 

Spin Chart

2

Spin Left 3 spaces diagonally.

3

Spin Left 2 spaces diagonally.

4

Spin Left 1 space diagonally.

5-6

Save It, but move ½ MIN next turn. Drivers behind have to dodge.

7-9

Counter steer out, -2 Next Turn.

10

Spin Right 1 space diagonally.

11

Spin Right 2 spaces diagonally.

12

Spin Right 3 spaces diagonally.

When spinning, always move car ½ min. If spin is odd number (3 or 1) car is backwards, lose 1 turn to re-start. Yellow Flag, 3 laps if car makes contact. Go to impact chart if you make contact. Drivers behind must dodge spinning car. Any spin flat-spots tires, -1 until fixed.

 


Rules for Martinsville Speedway

For RASC

 

 

 


Track Speed   MAX 14, MIN 11

Pit Speed        MAX 8, MIN 5

(Unaffected by setup or damage)

Tire Life         8 laps               Fuel     19 laps

 

Corner Modifiers:  Inside 0, Middle –1, Outside -3

 

Dodge Chart

2

HIT! Go to On Track Impact, applies to both.

3

HIT! Both cars spin. Check 1 body damage.

4

HIT! You spin. Check 1 body damage.

5-6

OFF GAS. Fall in behind.

7-9

CLEAN PASS. Good driving!

10

HIT! You spin. Check 1 body damage.

11

HIT! Both cars spin. Check 1 body damage each.

12

HIT! Go to On Track Impact, applies to both.

 

On Track Impact

2

HARD IMPACT! Suspension and body broken. Out of race.

3-4

MEMIUM IMPACT! Check 4 on body damage, check 2 on suspension.

5-9

LIGHT IMPACT! Check 3 on body damage.

10-11

MEDIUM IMPACT! Check 4 on body damage, check 2 on suspension.

12

HARD IMPACT! Suspension and body broken. Out of race.

 

Car Setup Differences

Car Setup is:

Same as Track Setting (Change to MAX +1)

 

1 number away from Track Setting

0

2-3 numbers away from Track Setting

-1

4-5 numbers away from Track Setting

-2

6-7 numbers away from Track Setting

-3

8-9 numbers away from Track Setting

-4

10-11 numbers away from Track Setting

-5

12+ numbers away from Track Setting

-6

 

Challenge Incident Table: CONTACT! Take position in front of you.  Mean you adjust your car 1 step forward in challenge result order.  So if you moved third in challenge order your car would now move second.


Pit Incidents

Pit Road Incidents

2 TIs

Brake to Stay Under Speed Limit. Move best displayed move –1.

3 TIs

Intermediate Mistake. Move best displayed move –3.

4 TIs

Speeding in Pits. Black Flag – Stop and Go.

 

Pit Stop Incidents (only use when car is in pit stall)

2 TIs

Crewmember falls. Move best displayed move –1.

3 TIs

Broken Air gun. Move best displayed move –3.

4 TIs

Pit Fire. Out of Race.

 

Pit Stop Service Times

Minor part repair

30 seconds

Change 2 tires

10 seconds

Change 4 tires

20 seconds

Fuel fill up with any other service

0 seconds

Fix any MW check. Driver fatigue can NOT be repaired! You can only repair down to 2 checks!

100 seconds

Fix Body Damage check. You can only repair down to 2 checks!

50 seconds

Adjust car setup. 0 seconds with 4 tire stop. (Roll 1d6 in direction of track condition for new setup value.)

20 seconds

To fix any broken item, go Behind the Wall Area. (4 d6 turns.)

 

Tire Advantage

4 tires

+2 for 25% of tire life (2 laps).

2 tires

+1 for 25% of tire life (2 laps).

Beyond tire life

-1 on tires (9 laps).

125% of tire life

-2 on tires (10 laps).

200% of tire life

½ Min. on tires (16+ laps).

 

Yellow flag laps do not count for fuel or tire consumption.