Rules for Martinsville Speedway
For RASC
Track Speed MAX 14, MIN 11
Pit Speed MAX 8, MIN 5
(Unaffected by setup or damage)
Tire Life 8 laps Fuel 19 laps
Corner Modifiers: Inside 0, Middle 1, Outside -3
|
2 TIs |
BAD START. Move best displayed move 2. |
|
3 TIs |
STRIP GEAR. Move ½ MIN. |
|
4 TIs |
SPIN. Go to Spin Chart. |
|
2 TIs |
BAD TURN EXIT. 2 from best displayed move. Roll on Driver Luck. |
|
3 TIs |
SIDEWAYS TURN EXIT Move ½ of best displayed move. Roll on Driver Luck. * |
|
4 TIs |
OVER-REV MOTOR. Blown Engine. ½ MIN to pits. Out of race. Roll on Driver Luck. |
|
2 TIs |
MINOR DRIVING MISTAKE. 2 from best displayed move. Roll on Driver Luck. |
|
3 TIs |
INTERMEDIATE DRIVING MISTAKE. Move ½ of best displayed move. Car pushes up one lane. Roll on Driver Luck. * |
|
4 TIs |
MAJOR MISTAKE. Spin. Roll on Spin Chart and Driver Luck. |
|
2 |
CONTACT! You and any drivers next to you spin (check 1 Body Damage each). |
|
3 |
CONTACT! Any drivers next to you spin (check 1 Body Damage each). |
|
4-5 |
MECHANICAL WEAR. Go to MW Chart |
|
6 |
CONTACT! Take position in front of you. |
|
7 |
LET OFF GAS. 3 Next Turn. No challenge, no dodge for cars behind. |
|
8-9 |
BUMP! Check 1 body damage each. ONLY if cars are side by side. |
|
10-11 |
CONTACT! You spin. Check 1 Body Damage each. |
|
12 |
CUT TIRE! ½ Min into pits * |
|
2 |
CUT TIRE! ½ min into pits. * |
|
3 |
BROKEN PART! 2 until fixed. |
|
4 |
BAD FUEL MILEAGE. Take one lap away from Fuel Distance. |
|
5 |
MECHANICAL WEAR. Go to MW chart. |
|
6-8 |
No Incident |
|
9 |
ROUGH SURFACE. Take one lap away from tires distance. |
|
10 |
TRACK CONDITION CHANGE! Roll new Track Condition. |
|
11 |
TIRE GOING DOWN! 2 until fixed |
|
12 |
BLACK FLAG! (For Damage, must fix 1 Checkmark of highest damaged item. If not damaged, ignore. |
|
2 |
BLOWN ENGINE! ½ MIN to pits. Out of race. |
|
3 |
BROKEN MINOR PART. 2 until fixed. |
|
4-5 |
DRIVER FATIGUE! Check 1. |
|
6 |
SUSPENSION! Check 1 |
|
7 |
ENGINE! Check 1. |
|
8 |
TRANSMISSION! Check 1. |
|
9 |
REAR END! Check 1. |
|
10 |
BRAKES! Check 1. |
|
11 |
BROKEN MINOR PART. 2 until fixed. |
|
12 |
BLOWN TRANSMISSION! ½ MIN to pits. Out of race. |
|
2 |
Spin Left 3 spaces diagonally. |
|
3 |
Spin Left 2 spaces diagonally. |
|
4 |
Spin Left 1 space diagonally. |
|
5-6 |
Save It, but move ½ MIN next turn. Drivers behind have to dodge. |
|
7-9 |
Counter steer out, -2 Next Turn. |
|
10 |
Spin Right 1 space diagonally. |
|
11 |
Spin Right 2 spaces diagonally. |
|
12 |
Spin Right 3 spaces diagonally. |
|
When spinning, always move car ½ min. If spin is odd number (3 or 1) car is backwards, lose 1 turn to re-start. Yellow Flag, 3 laps if car makes contact. Go to impact chart if you make contact. Drivers behind must dodge spinning car. Any spin flat-spots tires, -1 until fixed. |
|
Rules for Martinsville Speedway
For RASC
Track Speed MAX 14, MIN 11
Pit Speed MAX 8, MIN 5
(Unaffected by setup or damage)
Tire Life 8 laps Fuel 19 laps
Corner Modifiers: Inside 0, Middle 1, Outside -3
|
2 |
HIT! Go to On Track Impact, applies to both. |
|
3 |
HIT! Both cars spin. Check 1 body damage. |
|
4 |
HIT! You spin. Check 1 body damage. |
|
5-6 |
OFF GAS. Fall in behind. |
|
7-9 |
CLEAN PASS. Good driving! |
|
10 |
HIT! You spin. Check 1 body damage. |
|
11 |
HIT! Both cars spin. Check 1 body damage each. |
|
12 |
HIT! Go to On Track Impact, applies to both. |
|
2 |
HARD IMPACT! Suspension and body broken. Out of race. |
|
3-4 |
MEMIUM IMPACT! Check 4 on body damage, check 2 on suspension. |
|
5-9 |
LIGHT IMPACT! Check 3 on body damage. |
|
10-11 |
MEDIUM IMPACT! Check 4 on body damage, check 2 on suspension. |
|
12 |
HARD IMPACT! Suspension and body broken. Out of race. |
Car Setup is:
|
Same as Track Setting (Change to MAX +1) |
|
|
1 number away from Track Setting |
0 |
|
2-3 numbers away from Track Setting |
-1 |
|
4-5 numbers away from Track Setting |
-2 |
|
6-7 numbers away from Track Setting |
-3 |
|
8-9 numbers away from Track Setting |
-4 |
|
10-11 numbers away from Track Setting |
-5 |
|
12+ numbers away from Track Setting |
-6 |
Challenge Incident Table: CONTACT! Take position in front of you. Mean you adjust your car 1 step forward in challenge result order. So if you moved third in challenge order your car would now move second.
Pit Incidents
Pit Road Incidents
|
2 TIs |
Brake to Stay Under Speed Limit. Move best displayed move 1. |
|
3 TIs |
Intermediate Mistake. Move best displayed move 3. |
|
4 TIs |
Speeding in Pits. Black Flag Stop and Go. |
Pit Stop Incidents (only use when car is in pit stall)
|
2 TIs |
Crewmember falls. Move best displayed move 1. |
|
3 TIs |
Broken Air gun. Move best displayed move 3. |
|
4 TIs |
Pit Fire. Out of Race. |
|
Minor part repair |
30 seconds |
|
Change 2 tires |
10 seconds |
|
Change 4 tires |
20 seconds |
|
Fuel fill up with any other service |
0 seconds |
|
Fix any MW check. Driver fatigue can NOT be repaired! You can only repair down to 2 checks! |
100 seconds |
|
Fix Body Damage check. You can only repair down to 2 checks! |
50 seconds |
|
Adjust car setup. 0 seconds with 4 tire stop. (Roll 1d6 in direction of track condition for new setup value.) |
20 seconds |
|
To fix any broken item, go Behind the Wall Area. (4 d6 turns.) |
|
Tire Advantage
|
4 tires |
+2 for 25% of tire life (2 laps). |
|
2 tires |
+1 for 25% of tire life (2 laps). |
|
Beyond tire life |
-1 on tires (9 laps). |
|
125% of tire life |
-2 on tires (10 laps). |
|
200% of tire life |
½ Min. on tires (16+ laps). |
Yellow flag laps do not count for fuel or tire consumption.